Their statement about license (you may need to translate it from Czech)ġ. First of all you lying. „ It is a Czechoslovakian server with even more players than czechoslovakian official server“ This is definitely not true. Why are you trying to make the topic more interesting than it is? This is the first answer, nobody cares about a one little Czech server.Ģ. Ekura's management deliberately lies from the beginning of the server, but apparently it works.ģ. Nobody talks about them, they are not active on their Facebook page. If you didn't start this topic, 90% of the forums don't know what Ekura is.Ĥ. They do not use any registered metin2 brands (metin2, metin, gameforge, ymir, etc.)ĥ. They have established their company through which, like most, they cover their true interests. In that case, they don't even have tax evasion. Which means that from a legal point of view, everything is fine. And no judge will examine your game in the courtroom or play it. How can a huge server like run for that long without a license? They only renamed M2, Metin2, Mt2 words to something else - is that really enough? I even noticed some of the articles on their forums, it was about them not having Gameforge or any other license, but only stating, they are not running a Metin2 game, but only a game inspired by Metin2.Īfter a years of playing on their server, I can say their game is not really rewritten from scratch as there are bugs from official servers, old Metin2 design, Metin2 item/mob/maps names and etc… If you take a look at it, you will only notice a few new maps, a few new quests and new game ideas, but its obvious its Metin2, no matter whatever they call it. It is a Czechoslovakian server with even more players than czechoslovakian official server and it has already been running for I guess about 11 years and its still alive. Good example is M2 Sindicate, renamed to Ekura. But I do not really understand how is it possible for some huge servers being still online after so many years. The range is used to associate a certain item id range to one item in the item proto table.I have been reading this forum a lot and noticed some articles about Metin2 private servers and about them being illegal, which is a well known fact. Item table //// Size: 163 uint32 id // vnum uint32 range char indexName char translatedName uint8 type uint8 subtype uint8 weight uint8 size uint32 antiflags uint32 flags uint32 wearflags uint32 immuneflags uint32 buyprice uint32 sellprice Limits limits Applies apply int32 values int32 sockets uint32 refineditemid //refinedvnum int16 refineset uint8 altermagicvalues //altertomagic uint8 specular uint8 altersocketpercentage //gainsocket Structure: Generic 40k (Stride: 163) // Item Proto applies and limits are the same. The CryptedObject format is the same as a MIPX proto. It might have been used during development of Metin2 or in very old clients (like 2004 or 2003). While references of this file format still exists in the executable, no public client that ships a MIPT proto has ever surfaced. The Item proto must be in one of this two formats, MIPX format or MIPT format.Īlthough the client is able to load a MIPT Item Proto (as references exists in the binary), no MIPT proto has ever been found.īytes in blue: Version of the item proto (Generally 1)īytes in green: Stride (Size of the structure that contains the items)īytes in gray: Size of the Crypted Object dataīytes in orange: Begin of Crypted Object data In the client, this file is used to perform several client-side checks (in order to reduce the amount of data sent to the server) and what actually is displayed in the item information. In the server, this file is used to process all the item (such as when you equip an item, if you can actually equip it). This file is both present in the client and the server. The Item Proto is a crypted file that contains all informations about the items included in the game.
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